Can perform the burrowing attack from the start of the fight. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Charges more often in phase 1. Retinazer's first dash will release several homing darts that inflict 124 damage. Total HP increased to 176,400 (224,190 in Master Mode). Players could find this accessory useful in larger worlds due to the immense travel speed, which could get the player to the edge of the world within seconds. Movement speed during Phase 1 is increased. Decreased the speed of Revengeance Mode hands. Otherworldly Amulet | AlchemistNPC Wiki | Fandom The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. If players are somehow able to lure Skeletron around long enough during the day, it is possible for the Old Man to respawn, and killing Skeletron in this state will cause the Old Man to die immediately. Uses all attacks regardless of health; it only shoots one wave of astral flame crystals above 50% HP. EoC - Eye of Cthulhu. The damage is now reduced to 1, like all other attacks. All of Moon Lord's attacks inflict Nightwither. Due to this, it is simplest to fight the Dungeon Guardian on a Classic world to save time, money, and further troubles. Fires more projectiles. Total HP increased to 85,575. After defeating an eye, its attacks will spawn less projectiles that move slower. Certain spawn-modifying items are buffed. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. Total HP increased to 206,805 (1,034,025 post-Providence). (When deactivated), Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as, The name of this mode is a reference to a difficulty in. Head does not perform the spin attack while any limbs are alive. Nerfed the length of the defense guardian's charge. Swapped the sprites for the main and rock guardians. Head HP increased to 36,000. The Witch's Broom (46 mph), UFO Mount (41 mph), or Unicorn Mount (61 mph) are suitable, and many types of wings reach speeds above 41 mph, especially when the Soaring Insignia is combined with hovering wings. Every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player. The Dungeon Guardian is a Pre-Hard Mode enemy that spawns if the player enters the dungeon in a world where Skeletron has not been killed. Slightly reduced the exponential speed increases Skeletron gets while spinning. Healing stars are 25% less likely to spawn. Several vanilla enemies and bosses are now immune to. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. HP increased to 2,720. Moves faster. Phantoms shoot more often. If Spazmatism is defeated first, its laser attacks become much faster and it will dash 4 times, releasing homing darts on the first and last dashes. Horrifying Skull is a Post-Skeletron item sold by the Jeweler, which summons the Dungeon Guardian on use. The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. Guardian Healer: Be careful were some tough guardians!, Guardian Defender: Prepare to meet your end, fool., Proflamed Guardian: YOU WILL BURN BY THE WILL OF THE PROFLAMED FLAMES!, Guardian Defender: How? The Ebonian and Crimulan Slime Gods shoot orbs more often. Nerfed the health multiplier of the hands from. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. Both Twins must be in phase 2 at the same time otherwise the other Twin will take almost no damage. Decreased the speed of the main Profaned Guardian. "Rather simple constructs, extensions of the Profaned Goddess' power.". For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including, Miss the old Hydra Skin? Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." Used for easier readability. The body fires bursts of lasers in phase 2. Total HP increased to 111,000. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks. Retinazer shoots lasers faster and lasers are more accurate in phase 1. This must be done at night or Skeletron will not spawn. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). The main guardian's flares no longer inflict Holy Flames. Calamitas and the brothers attack and shoot more aggressively. Is there an easy way to kill the dungeon guardian in calamity - Reddit Speed while spinning is increased, also increases as it loses more health. Charges are faster in velocity and occur more frequently. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. Nerfed Head DR from 25% to 10%, but Hands now have 10% DR. Buffed hands' Death Mode health modifier from, Buffed Death Mode Skeletron's Hand's health modifier from. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. It moves faster and more aggressively, only fires blue lasers which accelerate faster, and its body segments take reduced damage, leaving only the head and tail vulnerable. The Dungeon Guardian will override all Dungeon spawns, so the Bound Mechanic and Angry Bones are impossible to come across, even if the player somehow endures the Dungeon Guardian, e.g. The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in the Underground. Ancient Lights are much faster, are indestructible, and inflict the Holy Flames debuff for 3 seconds. Buffed Dungeon status message now has a . If below 50% HP or enraged, the attack is replaced by an even ring of 12 invincible Dark Energy projectiles. The Guardian Commander is the main boss, but cannot be reasonably harmed until the Guardian Healer and then Defender are defeated. Projectiles now have more descriptive names. However, the attack lasts for a shorter duration. Horrifying Skull | AlchemistNPC Wiki | Fandom Slowly gains more speed while spinning. When below 66% health, every other circling lunge is replaced with a new attack, where the Hive Mind appears below the player and flies in a semicircle, spawning several enemies as it moves - The Hive Mind can summon Dark Hearts among these enemies. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. https://calamitymod.wiki.gg/index.php?title=Dungeon&oldid=208630, Pages using DynamicPageList3 dplreplace parser function, Pages using DynamicPageList3 dplvar parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. https://terraria.wiki.gg/wiki/File:NPC_Hit_2.wav, https://terraria.wiki.gg/wiki/File:NPC_Killed_2.wav, https://terraria.wiki.gg/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, https://terraria.wiki.gg/index.php?title=Dungeon_Guardian&oldid=869415, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, However, the Dungeon Guardian is only immune to Bleeding on, Dungeon Guardian is immune to the defense-ignoring effect of the. Teleports more frequently based on distance from the player. Spawns a bunch of Sharkrons as well as bubbles when spinning in Phase 2. Upon use, it summons a Baby Skeletron Head pet which follows the player around infinitely. The Twins enrage during the day, where they move more aggressively, charge further, fire projectiles faster, and projectiles move faster. WoF - Wall of Flesh. Attacks no longer instantly kill the player during the daytime, instead transitioning to her Malice Mode attack pattern. While the Lunatic Cultist is alive, the player takes 15% more damage from all sources. Spawns all kinds of slimes when damaged. The Guardian Healer hovers above the player, alternating between raining down waves of crystal shards or releasing an explosion of stars. The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. Manage all your favorite fandoms in one place! Multiple weaker Guardians are also summoned during the fight against Providence. The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. When below 50% HP, she will only teleport once during Phase 1 and gains a new phase where she fires a laser from her eye. Attack speed in phase 2 increases as life decreases. A maximum of 2 can exist at once. Dungeon Spirit. Enters phase 2 at 70% HP and phase 3 at 35% HP. Enters phase 2 at 75% HP. When the Core enters phase 2, it will teleport near the player every 6 seconds and circle while firing abyss orbs towards them. You can help the Zelda Dungeon Wiki by expanding it . Moves faster, can perform diagonal dashes below 80% HP, missiles travel faster and spawns more projectiles. Retains similar behavior to the previous phase, but can now also reposition by flying above the player. Damage per hit is nearly irrelevant for this fight, as any weapon hit gets reduced to 1 or 2 points of damage. Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. Deals 15% more contact damage during phase 2. The same attack is never performed twice in a row. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. She slows to a stop upon firing the first ray. The first mechanical boss defeated will now cause, The second mechanical boss defeated will now cause, The third mechanical boss defeated will now cause. Ancient Light attack can always be used. The whole ray appears instantly upon being fired but does not move after being fired, and it remains for 1 second. While spinning, it fires three barrages of three sand blasts at the player. Visit. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats. The reason for the Guardians attacking the Archmage is unknown. Prime Laser no longer shoots in a cone of spread; it alternates between firing single lasers and laser circles. Being close to Signus will cause the screen to get darker. In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, Those who are deemed unworthy shall not pass! may be a reference to.